Computer Graphics, C Version
Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The book also contains the following additional features: discussion of hardware and software components of graphics systems, as well as various applications; exploration of algorithms for creating and manipulating graphics displays, and techniques for implementing the algorithms; use of programming examples written in C to demonstrate the implementation and application of graphics algorithms; and exploration of GL, PHIGS, PHIGS+, GKS, and other graphics libraries. In addition, this book includes an appendix containing detailed discussions on a variety of mathematical methods used in graphics algorithms such as analytic geometry, linear algebra, vector and tensor manipulations, complex numbers, and numerical analysis. The C Version of this best seller can serve as a basic or supplemental text for undergraduate and graduate level courses. It is also used widely for professional self-study geared to the specific interests of the reader.
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algorithm angle applications axes axis B-spline Bezier curve blending functions boundary bump mapping calculations Cartesian Chapter circle clipping color model components Computer Graphics concave polygon control points coordinate origin coordinate positions Courtesy cross product cube defined determine device direction display edge ellipse endpoint equations example Figure fractal dimension frame buffer geometric graphics packages grid illumination model implement input intensity values intersection key frames light source line segments mapping matrix methods monitor motion multiple obtain octree Output Primitives parameters pattern PHIGS pixel pixel area pixel positions plot polygon polynomial procedure produce quadtree quaternion radiosity raster ray-tracing reference frame reflection region representation rotation scalar scaling scan line scene screen selected sequence shapes shown in Fig space specified spline curve structure subpixel texture mapping Three-Dimensional Object tion transformation two-dimensional vector vertex vertices view plane view volume viewport visible surfaces visualization window workstation xy plane