## Computer GraphicsWhat is computer graphics, Elements of a graphics, workstation, Graphics hardware, I/O devices, Display devices.Basic raster graphics : Scan conversion FillingClippingGeometric manipulation : TransformationsMatrices, Homogeneous Co-ordinatesElementary 3D graphicsPlane projections, Vanishing points, Specification of a 3D viewVisibilityImage and object precision, z-buffer algorithms, Area based algorithms, Floating horizon.Advanced issuesA) Curves and Surfaces : Parametric representation, Bezier and B-spline curvesB) Rendering, Raytracing antialising, Fractals, Gourard and Phong shading |

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it is gd book to learm

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All 5 reviews »very Bad Book of this computer graphic by ap godse. People cannot use for engg. purpose

### Contents

Chapter1 Introduction to Computer Graphics 11 to 146 | 1-1 |

Chapter5 2D Transformations 51 to 5 44 | 2-5 |

Review Questions 2 | 2-52 |

AppendixA Equation for Plane Surface A1 | 3-1 |

Chapter4 Clipping Jill 4 1 to 4 | 4-1 |

Chapter5 2D Transformations __ 51 to 544 | 5-5 |

Chapter6 Elementary 3D Graphics 61 to 656 | 6-1 |

Chapter7 Visibility 71 to 724 | 7-1 |

Ghapter8 Curves and Surfaces 8 1to82g | 8-1 |

AppendixB Graphics Primitives Supported by C B1toB6 | 9-6 |

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### Common terms and phrases

active edge list angle axis B-spline basis function Bezier curve Bresenham's calculated character circle clipping boundary clipping window colour computer graphics control points cos0 defined depth determine DF_CUR_X dimensional direction display processor ed[i electron beam ellipse end point equation Example fill fractals frame buffer getch given homogeneous coordinate horizontal illustrated in Fig incremental intensity values intersection points line clipping line clipping algorithm line drawing algorithm line segment memory method midpoint normal vector object origin parallel projection partially visible pattern perspective projection picture pixel pixel position plotters polynomial pp[j printer printf("Enter raster scan region codes rotation matrix scaling scan conversion scan display scan line screen shear shown in Fig sin0 Solution specified steps subpixels technique transformation matrix vertex vertices video controller view plane visible surface window boundary world co-ordinate xy plane Z-buffer