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Preface to the Instructional Development Series
Techniques for Audiovisual Materials Development
The Context for Materials Development
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activity algorithm analysis application approach aspects audiovisual backward chaining basic behaviour chapter classification cognitive complex computer-based Concept Maps concepts course courseware decisions defined detailed effective Electromotive force evaluation example exercise Exhibit experience experiential experiential learning expert system expositive feedback field-testing Figure frames Gordon Pask heuristic identify illustrate individual instructional design instructional materials interactive video involved knowledge learner learning lesson plan Level mathetics matrix merchant adventurers methodology objectives Ohm's law operations organization overall package performance possible practice prerequisite presented principles problem procedures production programmed instruction questions read-out lights response Roberto Carlos role role-play rules schema screen self-instructional sequence set of lights simulation situation skills specific stage steps stimulus strategy structural communication structured writing student tactics target population task teacher teaching points techniques terminal objective topic types videodisc visual