Developing Auto-instructional Materials: From Programmed Texts to CAL and Interactive Video |
Contents
Preface to the Instructional Development Series | 9 |
The Context for Materials Development | 17 |
The Theoretical Context 29 | 29 |
Copyright | |
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activity algorithm analysis application approach appropriate aspects audio audiovisual backward chaining basic behaviour chapter classification cognitive complex computer-based Concept Maps concepts course courseware decisions defined detailed Educational Technology effective evaluation example exercise Exhibit experiential expert expert system expositive feedback field-testing Figure frames heuristic identify illustrate individual instructional design instructional materials Instructional Systems instructor interactive video involved knowledge learner learning lesson plan Level mathetics matrix merchant adventurers methodology microcomputer objectives Ohm's law operations organization overall package performance possible practice prerequisite presented principles problem procedures production programmed instruction questions response Roberto Carlos role role-play Romiszowski rules schema screen script self-instructional sequence session simulation situation skills specific stage steps stimulus strategies structural communication target population task task analysis teacher teaching points techniques Tom Gilbert topic types videodisc visual