Modeling & texturing
Companion CD included with all the featured third-party plug-ins and more!Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D  Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters.Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters.
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Closing the Mouth
Modeling the Body
Modeling the Head
Adjusting the Shapes
Creating the Details
Eyes and Eyelids
Adjusting the Proportions
Adjust the points alpha apply aspect ratio axis Back view backdrops BandSaw base bones bottom bump map bump texture channel controls character creation checkerboard color texture create default delete Deselect detail DirectX drag edge Extend eyeball eyelids finger front geometry gradient Hamish Figure hand head texture image maps Layout LightWave 3D match Figure Merge Points Mirror morph mouth Move the points NewTek nice object opacity open the Texture panel pants Perspective view plug-ins polygon flow polygons shown position procedural textures projection QuickTime VR Right view Rotate row of points scale Scene Editor seam Select the points Select the polygons shape shoe shown in Figure side skelegons socks specular map specularity Stretch subpatches Super Shift sure teeth Texture Editor Textured Filter there’s Top view Turn off Symmetry Unweld UV coordinates UV map vertically viewport weight map called Weld you’re