Lightwave 3D 8 Cartoon Character Creation: Modeling and TexturingCompanion CD included with all the featured third-party plug-ins and more! Character design, modeling, and texturing are the fundamental building blocks of character animation. LightWave 3D [8] Cartoon Character Creation Volume 1: Modeling & Texturing includes both general theory and comprehensive tutorials for every aspect of modeling and texturing 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun creating your own fantastic 3D characters. Find out how to configure LightWave 3D for character creation, and learn the necessary steps of the character concept, design, and planning stages; discover multiple methods for modeling characters and clothing using subdivision patches; understand the techniques for creating complex UV mapping; learn about surface attributes and surfacing characters; enhance the appearance of your characters through the use of gradients and procedural textures; explore a variety of techniques for creating image maps and applying them to your characters. |
Common terms and phrases
Adjust the points alpha animation arms Axis Back view Back XY backdrops Blending Mode bones bottom bump map Change Surface channel checkerboard Copy create default Delete Deselect Diffuse Display Options Edit eyeball eyelids finger geometry gradient Hamish III Hamish image maps Invert Layer Layer Opacity Layer Type Layout LightWave 3D match Figure Menu Metaball Morfi morph mouth nose Object open the Texture OpenGL Perspective Textured Perspective Weight Shade Perspective Wireframe Shade plug-ins polygon flow position Procedural Texture projection rigging row of points Scale Scene Editor seam Select the points Select the polygons Shade Perspective Wireframe shape skelegons Smoothing Socks specular map specularity Stretch subpatches Super Shift Texture Editor Texture Figure Textured Filter Textured Wire Top view Top XZ Unweld UV map UV Texture viewport weight map Weld Wireframe Figure Wireframe Perspective Wireframe Wireframe Right ZY Wireframe Shade Figure Wireframe Shade Perspective Z Scale