Playing the Future: How Kids' Culture Can Teach Us to Thrive in an Age of Chaos

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HarperCollins, 1996 - Psychology - 279 pages
Can a decreased attention span make us smarter consumers? How can the Power Rangers get us jobs in the high-tech workplace? Could the ultraviolet world of Doom actually be good for our kids? From an emergent guru of cyberculture come surprising answers to these questions and an exuberant, myth-shattering look at our future as seen through the life-styles of today's youth. Rushkoff draws a welter of remarkably commonsensical conclusions about how we can learn from our kids to flourish in the next millennium - as they will. For those of us who grew up before computers became ubiquitous, the world is like a foreign country and we are its immigrants. Our kids - Rushkoff calls them "screenagers" - are like those of any immigrant, fitting themselves more naturally into this terra incognita than we can. Rushkoff demystifies the appeal of dozens of kids' cultural totems - Barney, Power Rangers, Pogs, skateboards, Nintendo, Beavis and Butt-head, gangsta rap, body piercing, and more - that have unnerved or baffled parents, pundits, and educators. He also goes beyond mere explanation to prove how the trappings of screenagers' lives are preparing them for the future, a discontinuous realm where surprise is the only constant and information pours in from innumerable sources at warp speed. Finally, Rushkoff shows how we can alter our own work habits and worldviews to incorporate the playful wisdom that will ensure screenagers' success in the unpredictable world that's already upon us.

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Contents

The Children OF CHAOS
1
THE FALL OF LINEAR THINKING
15
THE FALL OF DUALITY
63
Copyright

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About the author (1996)

Douglas Rushkoff was born on February 18, 1961. After graduating from Princeton University he received an MFA in Directing from California Institute of the Arts. He has written numerous magazine columns on topics including cyberculture and has been aired on CBS Sunday Morning and NPR's All Things Considered and published in The New York Times and Time magazine. Rushkoff has taught at the MaybeLogic Academy, NYU's Interactive Telecommunications Program, and the Esalen Institute, and he teaches media studies at the New School University. Rushkoff lectures around the world about media, art, society, and change at conferences and universities. He consults to museums, governments, synagogues, churches, universities, and companies on new media arts and ethics. Rushkoff won the first Neil Postman award for Career Achievement in Public Intellectual Activity. He is on the Boards of the Media Ecology Association, The Center for Cognitive Liberty and Ethics, Technorealism, The National Association for Media Literacy Education, MeetUp.com, and Hyperwords. His bestselling books include graphic novels, Cyberia, Media Virus, Playing the Future, Nothing Sacred: The Truth about Judaism, Get Back in the Box: Innovation from the Inside Out, Coercion, and Life Inc.

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