The Elements of User Interface Design
". . . a book that should be forced on every developer working today.
If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War
A total guide to mastering the art and science of user interface design
For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal.
The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life.
Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design
Arms you with a "tested-in-the-trenches," four-phase, iterative design process
* Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web
* Schools you in object-oriented interface (OOUI) design principles and techniques
* Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies
What people are saying - Write a review
We haven't found any reviews in the usual places.
PART ONE Foundations of User Interface Design
What Is a User Interface?
User Interface Models
25 other sections not shown
actions agents allow users application appropriate build button called Chapter choices color commands common complete consistent container contents create defined described desktop discussed display document don't drag effective elements environment example experience EY IDEA face Figure follow functions goals graphical guidelines human icons important inter interaction interface design Internet look manipulation means memory menu bar metaphor Microsoft mouse move multimedia object-oriented objects offer OOUIs operating system Organizer perform present principles problems remember requirements screen selection shows skills standard style Table tasks techniques things tion understand usability testing user interface user interface design visual Windows 95