The Elements of User Interface Design". . . a book that should be forced on every developer working today. If only half the rules in this book were followed, the quality of most programs would increase tenfold." -Kevin Bachus, praising Theo Mandel's The GUI-OOUI War A total guide to mastering the art and science of user interface design For most computer users, the user interface is the software, and in today's ultracompetitive software markets, developers can't afford to provide users and clients with anything less than optimal software ease, usability, and appeal. The Elements of User Interface Design is written by a cognitive psychologist and interface design specialist with more than a decade's research and design experience. Writing for novices and veteran developers and designers alike, Dr. Mandel takes you from command-line interfaces and graphical-user interfaces (GUIs) to object-oriented user interfaces (OOUIs) and cutting-edge interface technologies and techniques. Throughout, coverage is liberally supplemented with screen shots, real-life case studies, and vignettes that bring interface design principles to life. Destined to become the bible for a new generation of designers and developers, The Elements of User Interface Design Arms you with a "tested-in-the-trenches," four-phase, iterative design process * Analyzes well-known interfaces, including Windows 95, Windows NT, OS/2 Warp, Microsoft Bob, Visual Basic, Macintosh, and the World Wide Web * Schools you in object-oriented interface (OOUI) design principles and techniques * Offers practical coverage of interface agents, wizards, voice interaction, social user interfaces, Web design, and other new and emerging technologies |
Contents
PART ONE Foundations of User Interface Design | 1 |
What Is a User Interface? | 9 |
User Interface Models | 17 |
Copyright | |
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Common terms and phrases
actions agents allow users application audio Chapter choices clipboard color command command-line interface Common User Access computer system create defined design and development design guide design principles design process desktop direct manipulation display document drag environment example feedback Figure folder goals graphical user interface hardware human human-computer human-computer interaction icons interaction interface elements interface guidelines interface style Internet KEY EY IDEA keyboard look Lotus Organizer menu bar metaphor Microsoft mouse button multimedia navigate Object Desktop object-oriented interface object-oriented user interfaces objects OOUIS operating system perform pop-up menus printer prototype remember screen selection shortcut shows social user interface software product standard Stardock style guide tasks techniques tion toolbar usability testing user interface design user's visual Windows 95 wizard Workplace Shell