Wired-up: Young People and the Electronic MediaSue Howard For many years now, studies rejecting the idea of a direct causal link between the media and children's behaviour and beliefs, have been generating insights into children's interactions with all kinds of media forms. This book is designed as an accessible introduction to these important research findings, for students of cultural and communication studies, psychology, and education; for professionals working with children and young people, and in the media industry; and for parents. 'Wired Up' comprises separate studies of a wide range of electronic media forms including television, video, computer games and the telephone, and includes coverage of a broad age-range, from pre-school children to adolescents and young adults. It provides insights into such diverse issues as the gendered nature of media consumption, the role of parental regulation and peer groups, and the significance of narrative, realism and morality. |
Contents
Geoff Lealand | 1 |
Bill Green JoAnne Reid and Chris Bigum | 18 |
Childrens use of disapproved video texts Mark Laidler | 41 |
Sue Howard | 55 |
Children and televisioncool or just plain boring? Linda Sheldon | 75 |
Playing with masculinity violence and pleasure Nola Alloway and Pam Gilbert | 93 |
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activities adults advertising argue asked audience Australian Australian Broadcasting Authority Bananas in Pyjamas behaviour Bert and Ernie boys Broadcasting camera cartoons cent of children characters child childhood children and television claims cognitive computer games conversations Cosby Show discussion Ekrem electronic Elm Street example experience female feminism feminist film Freddy Krueger friends game-playing gaming texts gender Gillard girls Grade hegemonic masculinity horror identity interaction Interviewer Jimmy Kate Moss kids lives magazines male Megazone Melbourne Mortal Kombat narrative Nightmare on Elm Nintendo parents people’s play Play School players pleasure politics popular culture preschool programmes representation scheme screen Sega Saturn Magazine Sesame Street sexual Simpsons social syuzhet talk teachers technologies teenagers teens telecommunications television television viewing theory there’s things understand video game culture violence watching television Yeah young viewers Zealand