The Symbian OS Architecture Sourcebook: Design and Evolution of a Mobile Phone OS

Front Cover
John Wiley & Sons, Apr 30, 2007 - Computers - 630 pages
The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different.

It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation.

The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system.

Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described.

The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.

 

Contents

Part 1 The Background to Symbian OS
1
1 Why Phones Are Different
3
2 The History and Prehistory of Symbian OS
15
3 Introduction to the Architecture of Symbian OS
45
4 Introduction to Object Orientation
87
Part 2 The Layered Architecture View
109
5 The Symbian OS Layered Model
111
6 The UI Framework Layer
121
12 The Java ME Subsystem
301
13 Notes on the Evolution of Symbian OS
319
Part 3 Design Case Studies
331
14 The Use of Objectoriented Design in Symbian OS
333
15 Just Add Phone
367
16 One Size Does Not Fit All The Radical User Interface Solution
397
17 System Evolution and Renewal
429
18 Creative Zoo or Software Factory?
453

7 The Application Services Layer
133
8 The OS Services Layer
165
9 The Comms Services Block
199
10 The Base Services Layer
255
11 The Kernel Services and Hardware Interface Layer
279
Appendix A Symbian OS Component Reference
475
Appendix B Interviewee Biographies
573
References
579
Index
583
Copyright

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About the author (2007)

Ben Morris is responsible for the System Definition functional area within System Management Group (SMG), Software Engineering Department, Symbian Ltd.

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