Wargames Handbook: How to Play and Design Commercial and Professional Wargames

Front Cover
iUniverse, 2000 - Games & Activities - 417 pages
Describes origins of commercial wargames as well as how to play and design them.
 

Contents

What Is a Wargame?
1
How to Play
34
Why Play the Games and how to get the most out of it
107
Designing Manual Games
146
History of Wargames
190
Computer Wargames
227
Designing Computer Wargames
251
Who Plays the Games
300
Wargames at War
317
End Note
391
Appendix
393
Copyright

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About the author (2000)

James F. Dunnigan has written more than 100 books and articles about warfare and diplomacy. A resident of New York City, he is a military analyst for MSNBC and has been a consultant to the State Department, the CIA, and the Army War College.

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