Wargames Handbook: How to Play and Design Commercial and Professional WargamesDescribes origins of commercial wargames as well as how to play and design them. |
Contents
What Is a Wargame? | 1 |
How to Play | 34 |
Why Play the Games and how to get the most out of it | 107 |
Designing Manual Games | 146 |
History of Wargames | 190 |
Computer Wargames | 227 |
Designing Computer Wargames | 251 |
Who Plays the Games | 300 |
Wargames at War | 317 |
End Note | 391 |
Appendix | 393 |
Other editions - View all
Wargames Handbook: How to Play and Design Commercial and Professional Wargames James F. Dunnigan No preview available - 2000 |
Common terms and phrases
aircraft American armored Army Avalon Hill basic capable combat command Combat Results Table combat strength commercial wargames complex computer games computer wargames defending unit developed division Drive on Metz Dungeons & Dragons enemy units Fahnenjunker fantasy and science Fief game design game map game rules game turn gamers German player going graphics hexagon historical hobby Hundred Years War infantry interesting JSIMS machines magazine manual games manual wargames military wargamers miniatures wargamers Moselle move movement phase movement points naval operations paper wargames percent period playing pieces playing the game problem professional wargames puter regiment retreat role-playing games RPGs Russian science fiction science fiction games side simply simulation situation sold spreadsheet strategic tactical TACWAR techniques Terrain Effects Chart There’s things tion troops usually victory conditions warfare wargame design wargame publishers weapons World World War II Zone of Control



