The Strategy of ConflictNo background in mathematics needed, but some knowledge of game theory useful. |
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Page 212
... attack on both sides , is not an en- largement of those probabilities by the fear of surprise attack ; it is either joint attack or no attack . That is , it is a pair of decisions , not a pair of probabilities about behavior . - - We ...
... attack on both sides , is not an en- largement of those probabilities by the fear of surprise attack ; it is either joint attack or no attack . That is , it is a pair of decisions , not a pair of probabilities about behavior . - - We ...
Page 221
... attack . One's response to an in- crease in the probability of being attacked is to shift the criteria for decision ... attack is to enhance his own proclivity toward inadver- tent attack , the probability of each player's attack is now ...
... attack . One's response to an in- crease in the probability of being attacked is to shift the criteria for decision ... attack is to enhance his own proclivity toward inadver- tent attack , the probability of each player's attack is now ...
Page 233
... attack have as their most im- mediate objective the safety of weapons rather than the safety of people . Surprise - attack schemes , in contrast to other types of disarmament proposals , are based on deterrence as the fundamen- tal ...
... attack have as their most im- mediate objective the safety of weapons rather than the safety of people . Surprise - attack schemes , in contrast to other types of disarmament proposals , are based on deterrence as the fundamen- tal ...
Contents
The Retarded Science of International Strategy | 3 |
An Essay on Bargaining | 21 |
Bargaining Communication and Limited War | 53 |
Copyright | |
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Common terms and phrases
action advantage adversary agreement all-out balance of terror bargaining game behavior cell chance Chapter choice choose clue Column commitment communication concert conflict cooperative game coordination coordination game decision depends deterrence enemy enforcement evidence example expected value game theory identify incentive initial interest involved irrational John Harsanyi jointly kind knows likelihood limited limited war Luce and Raiffa mathematical matrix means military minimax missiles mixed strategies move mutual Nash Nash point negotiation no-attack nonzero-sum game nuclear weapons offer one's other's outcome pair participants particular partner party payoff payoff matrix penalty play possible potential preference principle probability problem promise pure Quemoy random rational players recognize retaliation retaliatory forces risk role Row's rules Russians side situation solution strategy strike structure suggestion suppose surprise attack symmetry tacit bargaining tacit game tactic threat threaten tion tive value system yield zero-sum game