Handbook of Augmented RealityBorko Furht Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors. |
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algorithm ARToolKit augmented reality games augmented reality system autostereoscopic camera collaborative Computer Graphics computer vision context create cues detected developed display distributed server evaluation example feature feedback function game engine handheld haptic hardware head mounted display head-mounted HMPD IEEE immersive implemented interaction International Conference International Symposium iPhone manikin manipulation markers method Mixed and Augmented Mixed Reality mobile augmented reality mobile devices mobile phone navigation occluding optical overlay performance personal area network physical pixel players position Proceedings projection projector prototype QR Code real and virtual real environment real world rendering retroreflective retroreflective screen scenario scene see-through sensors simulation smartphones space spatial Springer Science+Business Media surface Symposium on Mixed tangible user interface techniques user interface user’s virtual environment virtual objects Virtual Reality visual Wearable wireless