Gamification for Business: Why Innovators and Changemakers Use Games to Break Down Silos, Drive Engagement and Build Trust

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Kogan Page Limited, 2018 - Business & Economics - 320 pages
Seven vital organizational challenges -- Challenge 1: breaking down silos -- Challenge 2: bursting out of the blah, blah, blah -- Challenge 3: closing the gap between theory and practice -- Challenge 4: mitigating the clash between ongoing operations and innovation -- Challenge 5: untangling complex problems -- Challenge 6: shaking up the roles we play -- Challenge 7: bolstering trustworthy relations -- A series of business game examples -- The acid test: developing and communicating coherent practices -- Add value: know your customer -- Align game: implementing organizational values -- Bizzbuilder: how to sustainably grow a professional services business -- Business branching: balancing ongoing operations and innovation initiatives -- Changesetter: leading change -- Changeskills game: implementation of change through a game of guiding questions -- Exploring change: mastering change and transformation -- Innovate or dinosaur: a collaborative innovation game -- Innovation diamond learning game: creating an innovative mindset -- Leadership development simulations: from the best of intentions to real-life behaviour -- Linkxs: team collaboration simulation -- Managing your sales business: improve results through effective management of your team -- Ocean of culture: a dialogue tool for developing the organization's culture -- Pitch perfect game: reversing the sales process -- Publicprofessional: know the effect of your communication -- Stakeholder management: moving people while building positive relationships -- Strategic derby: rapid strategic foresight with instant feedback on potential competitor moves -- Tango: a pivotal element in change to develop leadership culture -- The meeting design game: a dialogue tool to improve the process of planning and designing meetings and conferences -- The way forward: an in-game demonstration of a learning cycle -- Quick games: power-up group dynamics -- A core understanding of business games -- Structure in business games: five cores -- Facilitation in business games: a flow between progression and emergence -- The history and future of business games from a dutch perspective: understanding and influencing complex systems -- The history and future of business games from a uk perspective: encourage novel, imaginative, and subversive thinking -- : the history and future of business games from a nordic perspective: towards new nordic management -- Index

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About the author (2018)

Sune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform. Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.

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