The Strategy of Conflict |
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Page 60
... choose " heads " or " tails " without com- municating . If both choose " heads , " A gets $ 3 and B gets $ 2 ; if both choose " tails , " A gets $ 2 and B gets $ 3 . If they choose differently , neither gets anything . You are A ( or B ) ...
... choose " heads " or " tails " without com- municating . If both choose " heads , " A gets $ 3 and B gets $ 2 ; if both choose " tails , " A gets $ 2 and B gets $ 3 . If they choose differently , neither gets anything . You are A ( or B ) ...
Page 126
... chooses strategy I , forcing Row to choose between payoffs of and o ; Row chooses strategy i , providing Column a payoff of 2. But if we allow Row to make a threat , he declares that he I II I II 11 i 2 1 i 10 9 1 2 10 ii 8 0 0 0 0 0 ...
... chooses strategy I , forcing Row to choose between payoffs of and o ; Row chooses strategy i , providing Column a payoff of 2. But if we allow Row to make a threat , he declares that he I II I II 11 i 2 1 i 10 9 1 2 10 ii 8 0 0 0 0 0 ...
Page 217
... choose to attack , and himself chooses not to at all turns . But if P exceeds the limit for one of them he will prefer to attack and the other knows it , so whoever has first turn attacks at once . In other words , we are compounding ...
... choose to attack , and himself chooses not to at all turns . But if P exceeds the limit for one of them he will prefer to attack and the other knows it , so whoever has first turn attacks at once . In other words , we are compounding ...
Contents
The Retarded Science of International Strategy | 3 |
2 An Essay on Bargaining | 21 |
Toward a Theory of Interdependent Decision | 83 |
Copyright | |
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Common terms and phrases
action advantage adversary agreement all-out balance of terror bargaining game behavior cell chance Chapter choice choose clue Column commitment communication concert conflict cooperative game coordination coordination game decision depends deterrence enemy enforcement evidence example expected value game theory identify incentive initial interest involved John Harsanyi jointly kind knows likelihood limited limited war Luce and Raiffa mathematical matrix means military minimax missiles mixed strategies move mutual Nash Nash point negotiation no-attack nonzero-sum game nuclear weapons offer one's other's outcome pair participants particular partner party payoff payoff matrix penalty play possible potential preference principle probability problem promise pure Quemoy random rational players recognize retaliation retaliatory forces risk role Row's rules Russians side situation solution stable strategy strike structure suggestion suppose surprise attack symmetry tacit bargaining tacit game tactic threat threaten tion tive value system yield zero-sum game