Mathematical Basics of Motion and Deformation in Computer Graphics: Second Edition

Front Cover
Morgan & Claypool Publishers, Apr 13, 2017 - Computers - 95 pages

This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation.

This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.

 

Contents

Introduction
1
Rigid Transformation
5
Affine Transformation
23
Exponential and Logarithm of Matrices
29
2D Affine Transformation between Two Triangles
41
Global 2D Shape Interpolation
45
Parametrizing 3D Positive Affine Transformations
53
Further Readings
63
Formula Derivation
67
Bibliography
73
Authors Biographies
79
Copyright

Other editions - View all

Common terms and phrases

About the author (2017)

OLM Digital, Inc.

Kyushu University

University of California, Berkeley

Bibliographic information